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» CSG Operations with Voxelized Solids
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DAGSTUHL
2010
13 years 7 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
WSCG
2004
120views more  WSCG 2004»
13 years 7 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...
SIGGRAPH
2010
ACM
13 years 10 months ago
3D modeling with silhouettes
We present a new sketch-based modeling approach in which models are interactively designed by drawing their 2D silhouettes from different views. The core idea of our paper is to l...
Alec Rivers, Frédo Durand, Takeo Igarashi
WSCG
2000
107views more  WSCG 2000»
13 years 7 months ago
Faster ASV Decomposition for Orthogonal Polyhedra, Using the Extreme Vertices Model (EVM)
The alternating sum of volumes (ASV) decomposition is a widely used technique for converting a b-rep into a CSG model, with all its implicit uses and advantages -like form feature...
Antonio Aguilera, Dolors Ayala
VC
2002
129views more  VC 2002»
13 years 5 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...