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WACV
2008
IEEE
15 years 5 months ago
Online/Realtime Structure and Motion for General Camera Models
This paper presents a novel algorithm for online structure and motion estimation. The algorithm works for general camera models and minimizes object space error, it does not rely ...
Gerald Schweighofer, Sinisa Segvic, Axel Pinz
SMI
2003
IEEE
15 years 4 months ago
Using Growing Cell Structures for Surface Reconstruction
We study the use of neural network algorithms in surface reconstruction from an unorganized point cloud, and meshing of an implicit surface. We found that for such applications, t...
Ioannis P. Ivrissimtzis, Won-Ki Jeong, Hans-Peter ...
ECCV
2010
Springer
15 years 4 months ago
Finding Semantic Structures in Image Hierarchies using Laplacian Graph Energy
Many segmentation algorithms describe images in terms of a hierarchy of regions. Although such hierarchies can produce state of the art segmentations and have many applications, th...
RT
2005
Springer
15 years 4 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
OOPSLA
1999
Springer
15 years 3 months ago
The Generic Graph Component Library
In this paper we present the Generic Graph Component Library (GGCL), a generic programming framework for graph data structures and graph algorithms. Following the theme of the Sta...
Lie-Quan Lee, Jeremy G. Siek, Andrew Lumsdaine