We present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dime...
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
We study clustering problems in the streaming model, where the goal is to cluster a set of points by making one pass (or a few passes) over the data using a small amount of storag...
This paper presents the Referrer Graph (RG) web prediction algorithm as a low-cost solution to predict next web user accesses. RG is aimed at being used in a real web system with ...
B. de la Ossa, Ana Pont, Julio Sahuquillo, Jos&eac...
— Buffer insertion is an effective technique to reduce interconnect delay. In this paper, we give a simple O(mn) time algorithm for optimal buffer insertion, where m is the numbe...