Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
We prove an (lg n) cell-probe lower bound on maintaining connectivity in dynamic graphs, as well as a more general trade-off between updates and queries. Our bound holds even if t...
The publish-subscribe paradigm is an effective approach for data publishers to asynchronously disseminate relevant data to a large number of data subscribers. A lot of recent res...
Prediction of protein tertiary structure based on amino acid sequence is one of the most challenging open questions in computational molecular biology. The two most common experim...
Paul E. Anderson, Douglas W. Raiford, Deacon J. Sw...