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» Calculation of contact forces
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VRML
1997
ACM
15 years 4 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
ICRA
1999
IEEE
186views Robotics» more  ICRA 1999»
15 years 4 months ago
Grasp Analysis as Linear Matrix Inequality Problems
Three fundamental problems in the study of grasping and dextrous manipulation with multifingered robotic hands are as follows. a) Given a robotic hand and a grasp characterized by ...
Li Han, Jeffrey C. Trinkle, Zexiang Li
PERCOM
2010
ACM
14 years 9 months ago
Profiling sprints using on-body sensors
This paper describes the design, implementation and deployment of a wireless sensor system for athletes. The system is designed to profile sprints based on input from on-body senso...
Salman Taherian, Marcelo Pias, Robert Harle, Georg...
ICRA
2002
IEEE
152views Robotics» more  ICRA 2002»
15 years 4 months ago
Needle Insertion Modelling and Simulation
Abstract—A methodology for estimating the force distribution that occurs along a needle shaft during insertion is described. To validate the approach, an experimental system for ...
Simon P. DiMaio, S. E. Salcudean
AMS
2007
Springer
287views Robotics» more  AMS 2007»
15 years 3 months ago
Simulating Muscle-Reflex Dynamics in a Simple Hopping Robot
Abstract In legged systems, springy legs facilitate gaits with subsequent contact and flight phases. Here, we test whether electrical motors can generate leg behaviors suitable for...
André Seyfarth, Karl-Theodor Kalveram, Hart...