We propose a new free-view video system that generates immersive 3D video from arbitrary point of view, using outer cameras and an inner omni-directional camera. The system recons...
Hansung Kim, Itaru Kitahara, Ryuuki Sakamoto, Kiyo...
In a previous paper we described a system which recursively recovers a super-resolved three dimensional surface model from a set of images of the surface. In that paper we assumed ...
Robin D. Morris, Vadim N. Smelyansky, Peter Cheese...
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
A calibrated camera is essential for computer vision systems. The prime reason being that such a camera acts as an angle measuring device. Once the camera is calibrated, applicati...
A new calibration algorithm for multi-camera systems using a planar reference pattern is proposed. The algorithm is an extension of Sturm-Maybank-Zhang style plane-based calibrati...