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CODES
2007
IEEE
15 years 11 months ago
Reliable multiprocessor system-on-chip synthesis
This article presents a multiprocessor system-on-chip synthesis (MPSoC) algorithm that optimizes system mean time to failure. Given a set of directed acyclic periodic graphs of co...
Changyun Zhu, Zhenyu (Peter) Gu, Robert P. Dick, L...
SIGCOMM
2004
ACM
15 years 10 months ago
Sizing router buffers
All Internet routers contain buffers to hold packets during times of congestion. Today, the size of the buffers is determined by the dynamics of TCP’s congestion control algor...
Guido Appenzeller, Isaac Keslassy, Nick McKeown
ICS
2004
Tsinghua U.
15 years 10 months ago
Evaluating support for global address space languages on the Cray X1
The Cray X1 was recently introduced as the first in a new line of parallel systems to combine high-bandwidth vector processing with an MPP system architecture. Alongside capabili...
Christian Bell, Wei-Yu Chen, Dan Bonachea, Katheri...
CCE
2007
15 years 6 months ago
A Web Services based Approach for System on a Chip Design Planning
: The concept of Virtual Organisation (VO) offers various solutions to management, collaboration and coordination issues important for distributed collaborating teams. Deployment o...
Maciej Witczynski, Edward Hrynkiewicz, Adam Pawlak
GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall