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CATA
2006
15 years 6 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
FLAIRS
2004
15 years 6 months ago
Context-Based Reasoning: A Revised Specification
This paper is an extension to and revision of Gonzalez and Ahlers' [6] definition of the Context-Based Reasoning Paradigm. Included are rigorous definitions of all terms and ...
Brian S. Stensrud, Gilbert C. Barrett, Avelino J. ...
GRAPHICSINTERFACE
2004
15 years 6 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
FLAIRS
2006
15 years 6 months ago
Methods for Constructing Balanced Elimination Trees and Other Recursive Decompositions
A conditioning graph is a form of recursive factorization which minimizes the memory requirements and simplifies the implementation of inference in Bayesian networks. The time com...
Kevin Grant, Michael C. Horsch
FLAIRS
2006
15 years 6 months ago
Contextual Graphs for a Real-World Decision Support System
Decision support systems that capture, preserve, and reuse implicit knowledge can greatly benefit from explicitly using context. The development of this type of system can benefit...
Johann V. Nguyen, Brian C. Becker, Avelino J. Gonz...