This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
This paper is an extension to and revision of Gonzalez and Ahlers' [6] definition of the Context-Based Reasoning Paradigm. Included are rigorous definitions of all terms and ...
Brian S. Stensrud, Gilbert C. Barrett, Avelino J. ...
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
A conditioning graph is a form of recursive factorization which minimizes the memory requirements and simplifies the implementation of inference in Bayesian networks. The time com...
Decision support systems that capture, preserve, and reuse implicit knowledge can greatly benefit from explicitly using context. The development of this type of system can benefit...
Johann V. Nguyen, Brian C. Becker, Avelino J. Gonz...