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MM
2004
ACM
152views Multimedia» more  MM 2004»
16 years 14 days ago
Ambulant: a fast, multi-platform open source SMIL player
This paper provides an overview of the Ambulant Open SMIL player. Unlike other SMIL implementations, the Ambulant Player is a reconfigureable SMIL engine that can be customized fo...
Dick C. A. Bulterman, Jack Jansen, Kleanthis Klean...
MM
2004
ACM
98views Multimedia» more  MM 2004»
16 years 14 days ago
Coordinated multi-streaming for 3D tele-immersion
This paper looks at the problem of multi-streaming in 3D teleimmersion and describes how a protocol architecture called CP (for Coordination Protocol) can be used to coordinate vi...
David E. Ott, Ketan Mayer-Patel
NETGAMES
2004
ACM
16 years 14 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
SBCCI
2004
ACM
127views VLSI» more  SBCCI 2004»
16 years 14 days ago
A formal software synthesis approach for embedded hard real-time systems
Software synthesis is defined as the task of translating a specification into a software program, in a general purpose language, in such a way that this software can be compiled...
Raimundo S. Barreto, Marília Neves, Meuse N...
SENSYS
2004
ACM
16 years 14 days ago
Using hierarchical location names for scalable routing and rendezvous in wireless sensor networks
Until practical ad-hoc localization systems are developed, early deployments of wireless sensor networks will manually configure location information in network nodes in order to...
Fang Bian, Ramesh Govindan, Scott Shenker, Xin Li