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MM
2004
ACM
109views Multimedia» more  MM 2004»
15 years 10 months ago
Loss-resilient on-demand media streaming using priority encoding
A novel solution to the reliable multicast problem is the “digital fountain” approach, in which data is encoded with an erasure protection code before transmission, and receiv...
Cheng Huang, Ramaprabhu Janakiraman, Lihao Xu
MOBICOM
2004
ACM
15 years 10 months ago
SSCH: slotted seeded channel hopping for capacity improvement in IEEE 802.11 ad-hoc wireless networks
Capacity improvement is one of the principal challenges in wireless networking. We present a link-layer protocol called Slotted Seeded Channel Hopping, or SSCH, that increases the...
Paramvir Bahl, Ranveer Chandra, John Dunagan
MOBICOM
2004
ACM
15 years 10 months ago
Hybrid rate control for IEEE 802.11
Streaming multimedia content in real-time over a wireless link is a challenging task because of the rapid fluctuations in link conditions that can occur due to movement, interfer...
Ivaylo Haratcherev, Koen Langendoen, Reginald L. L...
NETGAMES
2004
ACM
15 years 10 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SACMAT
2004
ACM
15 years 10 months ago
On the role of roles: from role-based to role-sensitive access control
This paper maintains that for an access-control mechanism to support a wide range of policies, it is best to dispense with any built-in semantics for roles in the mechanism itself...
Xuhui Ao, Naftaly H. Minsky