This paper presents a realtime, incremental multibody visual SLAM system that allows choosing between full 3D reconstruction or simply tracking of the moving objects. Motion recon...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
This paper addresses the problem of reconstructing surface models of indoor scenes from sparse 3D scene structure captured from N camera views. Sparse 3D measurements of real scen...
Anastasios Manessis, Adrian Hilton, Philip F. McLa...
Helmholtz stereopsis is a surface reconstruction method that exploits reciprocity for the recovery of 3D shape without an assumed BRDF model, and it has been shown to yield high q...
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...