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» Camera Calibration by Computational Projective Geometry
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VRST
2009
ACM
15 years 4 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
CIS
2008
Springer
15 years 3 months ago
Multiperspective Modeling and Rendering Using General Linear Cameras
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Jingyi Yu, Yuanyuan Ding, and Leonard McMillan
ACCV
2010
Springer
14 years 4 months ago
Linear Solvability in the Viewing Graph
The Viewing Graph [1] represents several views linked by the corresponding fundamental matrices, estimated pairwise. Given a Viewing Graph, the tuples of consistent camera matrices...
Alessandro Rudi, Matia Pizzoli, Fiora Pirri
ICCV
1999
IEEE
15 years 11 months ago
Rigid and Articulated Motion Seen with an Uncalibrated Stereo Rig
This paper establishes a link between uncalibrated stereo vision and the motion of rigid and articulated bodies. The variation in the projective reconstruction of a dynamic scene ...
Andreas Ruf, Radu Horaud
84
Voted
ICPR
2000
IEEE
15 years 2 months ago
3-D Object Reconstruction Using Spatially Extended Voxels and Multi-Hypothesis Voxel Coloring
In this paper we describe a voxel-based 3-D reconstruction technique from multiple calibrated camera views that makes explicit use of the finite size footprint of a voxel when pr...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...