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ICIP
2002
IEEE
16 years 5 months ago
A predictive contour inertia snake model for general video tracking
In this paper, we present a modified snake model for the problem of general video object tracking. We introduce a new external force into the snake equation based on the predictiv...
Hao Jiang, Mark S. Drew
ICPR
2008
IEEE
16 years 4 months ago
Regular texture removal for video stabilization
In this paper we propose a novel fast fuzzy classifier able to find regular and low distorted near regular texture taking into account the constraints of video stabilization appli...
Arcangelo Bruna, Giovanni Puglisi, Sebastiano Batt...
97
Voted
ICPR
2008
IEEE
16 years 4 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
ICPR
2006
IEEE
16 years 4 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...
106
Voted
ICPR
2006
IEEE
16 years 4 months ago
Motion Dependent Spatiotemporal Smoothing for Noise Reduction in Very Dim Light Image Sequences
A new method for noise reduction using spatiotemporal smoothing is presented in this paper. The method is developed especially for reducing the noise that arises when acquiring vi...
Henrik Malm, Eric Warrant