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» Camera Control in Computer Graphics
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PG
2007
IEEE
15 years 3 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
HCI
2001
14 years 10 months ago
Early experiences using visual tracking for computer access by people with profound physical disabilities
A dozen people who cannot speak and have very limited voluntary muscle control because of cerebral palsy or traumatic brain injury have tried using a new technology called the Cam...
James Gips, Margrit Betke, Philip A. DiMattia
AIIDE
2006
14 years 10 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
SIGGRAPH
2010
ACM
15 years 1 months ago
The Frankencamera: an experimental platform for computational photography
Although there has been much interest in computational photography within the research and photography communities, progress has been hampered by the lack of a portable, programm...
Andrew Adams, Eino-Ville Talvala, Sung Hee Park, D...
DIGRA
2005
Springer
15 years 3 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe