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SGP
2003
15 years 3 months ago
Smooth Geometry Images
Previous parametric representations of smooth genus-zero surfaces require a collection of abutting patches (e.g. splines, NURBS, recursively subdivided polygons). We introduce a s...
Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe D...
109
Voted
AAMAS
2007
Springer
15 years 8 months ago
Optimal Control in Large Stochastic Multi-agent Systems
Abstract. We study optimal control in large stochastic multi-agent systems in continuous space and time. We consider multi-agent systems where agents have independent dynamics with...
Bart van den Broek, Wim Wiegerinck, Bert Kappen
112
Voted
DIGRA
2003
Springer
15 years 7 months ago
Power and control of games: children as the actors of game cultures
The primary aim of this paper is to look into the game related practices and significances of games. This perspective is applied to examining the pleasures derived from different ...
Laura Ermi, Frans Mäyrä
CGF
2010
129views more  CGF 2010»
14 years 11 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
PG
2003
IEEE
15 years 7 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai