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GRAPHICSINTERFACE
2007
15 years 3 months ago
Optimized subdivisions for preprocessed visibility
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
Oliver Mattausch, Jirí Bittner, Peter Wonka...
CGF
2010
155views more  CGF 2010»
15 years 2 months ago
Feature based terrain generation using diffusion equation
This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs....
Houssam Hnaidi, Eric Guérin, Samir Akkouche...
TOG
2002
108views more  TOG 2002»
15 years 1 months ago
Motion graphs
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a mo...
Lucas Kovar, Michael Gleicher, Frederic H. Pighin
FDG
2009
ACM
15 years 8 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ISORC
2000
IEEE
15 years 6 months ago
Architecture, Design Methodology, and Component-Based Tools for a Real-Time Inspection System
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...
John Albert Horst