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» Camera Control in Computer Graphics
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CHI
1994
ACM
15 years 5 months ago
Toolglass and magic lenses: the see-through interface
ToolglassTM widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positione...
Eric A. Bier, Maureen C. Stone, Kenneth A. Pier, K...
AMDO
2008
Springer
15 years 4 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
CGF
2002
184views more  CGF 2002»
15 years 2 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
SIGGRAPH
2010
ACM
15 years 6 months ago
Multi-class blue noise sampling
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
Li-Yi Wei
99
Voted
AFRIGRAPH
2007
ACM
15 years 6 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...