The objective of this research is to apply the subdivision surface for surface fitting problems when generating surfaces from data points or polyhedral models. The basic idea is t...
Image morphing has been the subject of much attention in recent years. It has proven to be a powerful visual effects tool in film and television, depicting the fluid transformatio...
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a c...