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TSMC
2008
167views more  TSMC 2008»
15 years 1 months ago
A Human-Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the per...
John J. Magee, Margrit Betke, James Gips, M. R. Sc...
106
Voted
CAE
2010
14 years 9 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
114
Voted
ICCV
1995
IEEE
15 years 5 months ago
A Quantitative Analysis of View Degeneracy and its use for Active Focal Length control
W e quantify the observation by Kender and Freudenstein [6] that degenerate views occupy a significant fraction of the viewing sphere surrounding an object. This demonstrates that...
David Wilkes, Sven J. Dickinson, John K. Tsotsos
119
Voted
SIGGRAPH
2010
ACM
15 years 6 months ago
Image deblurring using inertial measurement sensors
We present a deblurring algorithm that uses a hardware attachment coupled with a natural image prior to deblur images from consumer cameras. Our approach uses a combination of ine...
Neel Joshi, Sing Bing Kang, C. Lawrence Zitnick, R...
123
Voted
IROS
2007
IEEE
212views Robotics» more  IROS 2007»
15 years 8 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...