We present a general method for real-time, visiononly single-camera simultaneous localisation and mapping (SLAM) — an algorithm which is applicable to the localisation of any ca...
Andrew J. Davison, Walterio W. Mayol-Cuevas, David...
Silhouette recognition can reconstruct the three-dimensional pose of a human subject in monocular video so long as the camera's view remains unoccluded by other objects. This ...
Abstract. We present a system for automatically evolving neural networks as physics-based locomotion controllers for humanoid characters. Our approach provides two key features: (a...
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigat...