A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Thanks to their high performance and programmability, the latest graphics cards can now be used for scientific purpose. They are indeed very efficient parallel Single Instruction ...
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...