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» Camera Control in Computer Graphics
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CGF
2010
199views more  CGF 2010»
14 years 8 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
AAAI
1996
14 years 10 months ago
Declarative Camera Control for Automatic Cinematography
Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...
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SI3D
2006
ACM
15 years 3 months ago
ShowMotion: camera motion based 3D design review
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...
SIGGRAPH
1999
ACM
15 years 1 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
FPLAY
2008
14 years 11 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger