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153
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CGF
2008
340views more  CGF 2008»
15 years 2 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
SG
2009
Springer
15 years 9 months ago
The Pie Slider: Combining Advantages of the Real and the Virtual Space
Abstract. The Pie Segment Slider is a novel parameter control interface combining the advantages of tangible input with the customizability of a graphical interface representation....
Alexander Kulik, André Kunert, Christopher ...
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
16 years 3 months ago
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
Multi-perspective images are a useful way to visualize extended, roughly planar scenes such as landscapes or city blocks. However, constructing effective multi-perspective images ...
Augusto Román, Gaurav Garg, Marc Levoy
135
Voted
ICCV
2003
IEEE
16 years 4 months ago
Model-Based Multiple View Reconstruction of People
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a prior model of the scene geometry. The framework is applied to the capture of a...
Jonathan Starck, Adrian Hilton
3DPVT
2006
IEEE
169views Visualization» more  3DPVT 2006»
15 years 8 months ago
Angle Independent Bundle Adjustment Refinement
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...