In this paper, we propose a fingerprint analysis algorithm based on using product manifolds to create robust signatures for individual targets in motion imagery. The purpose of ta...
Kang-Yu Ni, Terrell N. Mundhenk, Kyungnam Kim, Yur...
Detecting different categories of objects in image and video content is one of the fundamental tasks in computer vision research. The success of many applications such as visual s...
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...