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127
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CVPR
2008
IEEE
16 years 3 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
98
Voted
ICDAR
2009
IEEE
15 years 7 months ago
Locally Developable Constraint for Document Surface Reconstruction
This article presents a global optimization approach to reconstruct surfaces from a single document image. Instead of assuming globally developable in previous works which restric...
Yuanlong Shao, Xinguo Liu, Xueying Qin, Yi Xu, Huj...
ICPR
2004
IEEE
16 years 2 months ago
Reconstructing a Dynamic Surface from Video Sequences Using Graph Cuts in 4D Space-Time
This paper is concerned with the problem of dynamically reconstructing the 3D surface of an object undergoing non-rigid motion. The problem is cast as reconstructing a continuous ...
Narendra Ahuja, Ning Xu, Tianli Yu
CVPR
2010
IEEE
15 years 9 months ago
Probabilistic Temporal Inference on Reconstructed 3D Scenes
Modern structure from motion techniques are capable of building city-scale 3D reconstructions from large image collections, but have mostly ignored the problem of largescale struc...
Grant Schindler, Frank Dellaert
113
Voted
CAIP
2009
Springer
249views Image Analysis» more  CAIP 2009»
15 years 7 months ago
Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment
A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...