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CVPR
2011
IEEE
14 years 5 months ago
3D Motion Reconstruction for Real-World Camera Motion
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Yingying Zhu, Mark Cox, Simon Lucey
MMM
2008
Springer
119views Multimedia» more  MMM 2008»
15 years 4 months ago
Detecting and Clustering Multiple Takes of One Scene
Abstract. In applications such as video post-production users are confronted with large amounts of redundant unedited raw material, called rushes. Viewing and organizing this mater...
Werner Bailer, Felix Lee, Georg Thallinger
MVA
2000
273views Computer Vision» more  MVA 2000»
14 years 9 months ago
A compact algorithm for rectification of stereo pairs
We present a linear rectification algorithm for general, unconstrained stereo rigs. The algorithm takes the two perspective projection matrices of the original cameras, and compute...
Andrea Fusiello, Emanuele Trucco, Alessandro Verri
CVIU
2011
14 years 1 months ago
Markerless reconstruction and synthesis of dynamic facial expressions
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
Dominik Sibbing, Martin Habbecke, Leif Kobbelt
CVPR
2000
IEEE
15 years 11 months ago
Variable Albedo Surface Reconstruction from Stereo and Shape from Shading
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...