This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under low reconstructibility. Reconstructibility defines the accuracy of a 3D reconst...
Abstract. In applications such as video post-production users are confronted with large amounts of redundant unedited raw material, called rushes. Viewing and organizing this mater...
We present a linear rectification algorithm for general, unconstrained stereo rigs. The algorithm takes the two perspective projection matrices of the original cameras, and compute...
Andrea Fusiello, Emanuele Trucco, Alessandro Verri
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...