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CVPR
2008
IEEE
16 years 6 months ago
Simultaneous super-resolution and 3D video using graph-cuts
This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reco...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama
112
Voted
CVPR
2000
IEEE
16 years 6 months ago
Reconstruction from Six-Point Sequences
An algorithm is given for computing projective structure from a set of six points seen in a sequence of many images. The method is based on the notion of duality between cameras a...
Richard I. Hartley, Nicolas Y. Dano
176
Voted
ECCV
2002
Springer
16 years 5 months ago
Local Analysis for 3D Reconstruction of Specular Surfaces - Part II
We analyze the problem of recovering the shape of a mirror surface. We generalize the results of [1], where the special case of planar and spherical mirror surfaces was considered,...
Silvio Savarese, Pietro Perona
163
Voted
ECCV
1996
Springer
16 years 5 months ago
Dense Depth Map Reconstruction: A Minimization and Regularization Approach which Preserves Discontinuities
We present a variational approachto dense stereo reconstructionwhich combines powerful tools such as regularization and multi-scale processing to estimate directly depth from a num...
Luc Robert, Rachid Deriche
PG
2002
IEEE
15 years 8 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop