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ICEBE
2007
IEEE
103views Business» more  ICEBE 2007»
15 years 4 months ago
Value and Goal Driven Design of E-Services
- E-services are used as the cornerstones for modeling interaction points of cooperating IT systems, within and between enterprises. So far, research and development of e-services ...
Martin Henkel, Paul Johannesson, Erik Perjons, Jel...
BMCBI
2008
115views more  BMCBI 2008»
15 years 4 months ago
Systems biology driven software design for the research enterprise
Background: In systems biology, and many other areas of research, there is a need for the interoperability of tools and data sources that were not originally designed to be integr...
John Boyle, Christopher C. Cavnor, Sarah A. Killco...
INTERACT
2007
15 years 6 months ago
Designing Multi-device User Interfaces: How to Adapt to the Changing Device
Nowadays, everyday life is becoming a multi-platform environment where people are surrounded by different types of devices through which they can connect to networks in different w...
Fabio Paternò
HICSS
2003
IEEE
155views Biometrics» more  HICSS 2003»
15 years 9 months ago
Consumers cognition towards communities: Customer-centred community design using the means-end chain perspective
This paper presents research on the application of the means-end chain (MEC) framework for investigating customers cognitive structure regarding community applications. It is argu...
Peter Aschmoneit, Mark Heitmann
HCI
2009
15 years 2 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg