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CHI
2008
ACM
16 years 5 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
MODELS
2007
Springer
15 years 10 months ago
Finding the Pattern You Need: The Design Pattern Intent Ontology
Abstract. Since the seminal book by the Gang of Four, design patterns have proven an important tool in software development. Over time, more and more patterns have been discovered ...
Holger Kampffmeyer, Steffen Zschaler
JCC
2008
91views more  JCC 2008»
15 years 4 months ago
An improved pairwise decomposable finite-difference Poisson-Boltzmann method for computational protein design
Abstract: Our goal is to develop accurate electrostatic models that can be implemented in current computational protein design protocols. To this end, we improve upon a previously ...
Christina L. Vizcarra, Naigong Zhang, Shannon A. M...
134
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IESA
2009
15 years 2 months ago
Designing and Managing Organizational Interoperability with Organizational Capabilities and Roadmaps
This paper discusses organizational interoperability issues in through the study of two cases. Then it presents a framework which can help to design and manage this interoperabili...
Philippe Rauffet, Catherine Da Cunha, Alain Bernar...
132
Voted
ACMSE
2005
ACM
15 years 10 months ago
NotiFly: enhancing design through claims-based personas and knowledge reuse
Typically viewed as competing design approaches, this paper illustrates how claims and personas can be used together in user interface design. Our combined approach is exemplified...
Justin Belcher, Raheel Aidrus, Ben Congleton, Doug...