The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Although semiautomatic to...
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
To increase the assurance with which agents can be deployed in operational settings, we have been developing the KAoS policy and domain services. In conjunction with Nomads strong...
Jeffrey M. Bradshaw, Andrzej Uszok, Renia Jeffers,...
This paper describes an agent-based architecture that extends personal mobility to ubiquitous environment. A software agent, running on a portable device, leverages the existing se...
We consider marketplaces where buyers and sellers iteratively encounter to trade. Given some specific trade conditions, the question that we address is what strategies should buy...