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EGH
2009
Springer
15 years 6 days ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
HPCS
2005
IEEE
15 years 8 months ago
High Performance Derivative-Free Optimization Applied to Biomedical Image Registration
Abstract— Optimization of a similarity metric is an essential component in most medical image registration approaches based on image intensities. In this paper, two new, determin...
Mark P. Wachowiak, Terry M. Peters
CSC
2010
15 years 13 days ago
Accuracy of the Immersed Boundary Method in Fixed-Point Arithmetic
Abstract-- The immersed boundary (IB) method is an algorithm for simulating elastic structures immersed in a fluid. The IB method can be used, for example, to simulate blood flow i...
Gabor Ferencz, Eric Peskin, Charles Peskin
CGF
2006
198views more  CGF 2006»
15 years 2 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
111
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SPAA
2003
ACM
15 years 7 months ago
Throughput-centric routing algorithm design
The increasing application space of interconnection networks now encompasses several applications, such as packet routing and I/O interconnect, where the throughput of a routing a...
Brian Towles, William J. Dally, Stephen P. Boyd