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ICCSA
2005
Springer
15 years 9 months ago
Realistic Skeleton Driven Skin Deformation
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
X. S. Yang, Jian J. Zhang
127
Voted
KBSE
2009
IEEE
15 years 10 months ago
Inferring Method Effect Summaries for Nested Heap Regions
Effect systems are important for reasoning about the side effects of a program. Although effect systems have been around for decades, they have not been widely adopted in practice...
Mohsen Vakilian, Danny Dig, Robert L. Bocchino Jr....
CVPR
2004
IEEE
16 years 5 months ago
Learning Methods for Generic Object Recognition with Invariance to Pose and Lighting
We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter...
Fu Jie Huang, Léon Bottou, Yann LeCun
GIAE
2004
Springer
153views Mathematics» more  GIAE 2004»
15 years 9 months ago
Hybrid Method for Solving New Pose Estimation Equation System
Camera pose estimation is the problem of determining the position and orientation of an internally calibrated camera from known 3D reference points and their images. We introduce a...
Gregory J. Reid, Jianliang Tang, Jianping Yu, Liho...
72
Voted
AMC
2007
87views more  AMC 2007»
15 years 3 months ago
Generalized Clenshaw-Curtis quadrature rule with application to a collocation least-squares method
This paper deals with an extension of one-dimensional Clenshaw–Curtis quadrature rule to Rd ; d P 2 on a convex domain. As one of its applications, we apply this quadrature rule...
Changho Kim, Sang Dong Kim, Jungho Yoon