Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
In natural language generation, different generation tasks often interact with each other in a complex way, which is hard to capture in the pipeline architecture described by Reit...
Understanding high-dimensional real world data usually requires learning the structure of the data space. The structure maycontain high-dimensional clusters that are related in co...
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Abstract--In this paper, we propose a linear complexity encoding method for arbitrary LDPC codes. We start from a simple graph-based encoding method "label-and-decide." W...