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» Capturing the Shape of a Dynamic World - Fast!
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AVSS
2005
IEEE
15 years 3 months ago
Clustering of human actions using invariant body shape descriptor and dynamic time warping
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
EMMCVPR
2005
Springer
15 years 3 months ago
Dynamic Shape and Appearance Modeling Via Moving and Deforming Layers
Abstract. We propose a model of the shape, motion and appearance of a sequence of images that captures occlusions, scene deformations, arbitrary viewpoint variations and changes in...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...
IJCV
2012
13 years 19 hour ago
Viewpoint Selection for Human Actions
In many scenarios a scene is filmed by multiple video cameras located at different viewing positions. The difficulty in watching multiple views simultaneously raises an immediate...
Dmitry Rudoy, Lihi Zelnik-Manor
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 2 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
3DIM
2003
IEEE
15 years 2 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...