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AVSS
2005
IEEE
15 years 5 months ago
Clustering of human actions using invariant body shape descriptor and dynamic time warping
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
EMMCVPR
2005
Springer
15 years 5 months ago
Dynamic Shape and Appearance Modeling Via Moving and Deforming Layers
Abstract. We propose a model of the shape, motion and appearance of a sequence of images that captures occlusions, scene deformations, arbitrary viewpoint variations and changes in...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...
85
Voted
IJCV
2012
13 years 2 months ago
Viewpoint Selection for Human Actions
In many scenarios a scene is filmed by multiple video cameras located at different viewing positions. The difficulty in watching multiple views simultaneously raises an immediate...
Dmitry Rudoy, Lihi Zelnik-Manor
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 4 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
3DIM
2003
IEEE
15 years 5 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...