We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...
A pervasive requirement of distributed systems is to deal with churn — change in the set of participating nodes due to joins, graceful leaves, and failures. A high churn rate ca...
To enhance web browsing experiences, content distribution networks (CDNs) move web content “closer” to clients by caching copies of web objects on thousands of servers worldwi...
Ao-Jan Su, David R. Choffnes, Aleksandar Kuzmanovi...
We consider a system with two service classes with heterogeneous traffic characteristics and Quality-of-Service requirements. The available bandwidth is shared between the two tra...
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...