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EWSN
2009
Springer
16 years 8 months ago
Flow-Based Real-Time Communication in Multi-Channel Wireless Sensor Networks
As many radio chips used in today's sensor mote hardware can work at different frequencies, several multi-channel communication protocols have recently been proposed to improv...
Xiaodong Wang, Xiaorui Wang, Xing Fu, Guoliang Xin...
273
Voted
AAAI
2012
13 years 9 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
212
Voted
ATAL
2011
Springer
14 years 7 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
170
Voted
GI
2004
Springer
16 years 24 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
338
Voted
AAAI
2012
13 years 9 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala