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TLCA
1997
Springer
15 years 3 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin
ECCV
2004
Springer
16 years 1 months ago
Light Field Appearance Manifolds
Abstract. Statistical shape and texture appearance models are powerful image representations, but previously had been restricted to 2D or 3D shapes with smooth surfaces and lambert...
Chris Mario Christoudias, Louis-Philippe Morency, ...
EDOC
2009
IEEE
15 years 3 months ago
Realizing Correspondences in Multi-viewpoint Specifications
Viewpoint modeling is an effective technique for specifying complex software systems in terms of a set of independent viewpoints and correspondences between them. Each viewpoint f...
José Raúl Romero, Juan Ignacio Jaen,...
ECCV
2002
Springer
16 years 1 months ago
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
Hedvig Sidenbladh, Michael J. Black, Leonid Sigal
UAI
1993
15 years 1 months ago
Probabilistic Assumption-Based Reasoning
In this paper the classical propositional assumption-based model is extended to incorporate probabilities for the assumptions. Then the whole model is placed into the framework of...
Jürg Kohlas, Paul-André Monney