We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Abstract. Statistical shape and texture appearance models are powerful image representations, but previously had been restricted to 2D or 3D shapes with smooth surfaces and lambert...
Chris Mario Christoudias, Louis-Philippe Morency, ...
Viewpoint modeling is an effective technique for specifying complex software systems in terms of a set of independent viewpoints and correspondences between them. Each viewpoint f...
Abstract. This paper addresses the problem of probabilistically modeling 3D human motion for synthesis and tracking. Given the high dimensional nature of human motion, learning an ...
In this paper the classical propositional assumption-based model is extended to incorporate probabilities for the assumptions. Then the whole model is placed into the framework of...