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» Causality and virtual reality art
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ATAL
2005
Springer
15 years 3 months ago
Designing multiparty interaction support in Elva, an embodied tour guide
Although social research into group interaction has flourished since the 20th century, the technology of embodied conversational agents for handling multiparty interaction is stil...
Jun Zheng, Xiang Yuan, Yam San Chee
87
Voted
ACMACE
2009
ACM
14 years 7 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
ACMACE
2007
ACM
14 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
CHI
2010
ACM
15 years 4 months ago
Tangible video bubbles
We introduce the Tangible Video Bubbles, a new videobased drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for childrenā...
Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam ...
HAPTICS
2005
IEEE
15 years 3 months ago
High Fidelity Multi Finger Haptic Display
The Fingertip Haptic Display (FHD) is a five bar mechanism developed at the University of Washington for haptic interaction with the fingertip of the operator. The twodegree-of-...
Rainer Leuschke, Elizabeth K. T. Kurihara, Jesse D...