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» Cell Broadband Engine processor: Design and implementation
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VLSISP
1998
128views more  VLSISP 1998»
15 years 1 months ago
A Low Power DSP Engine for Wireless Communications
This paper describes the architecture and the performance of a new programmable 16-bit Digital Signal Processor (DSP) engine. It is developed specifically for next generation wire...
Ingrid Verbauwhede, Mihran Touriguian
IEEECGIV
2006
IEEE
15 years 7 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
ASPLOS
2011
ACM
14 years 5 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
DAC
2001
ACM
16 years 2 months ago
Automated Pipeline Design
The interlock and forwarding logic is considered the tricky part of a fully-featured pipelined microprocessor and especially debugging these parts delays the hardware design proce...
Daniel Kroening, Wolfgang J. Paul
EMSOFT
2009
Springer
15 years 8 months ago
Clock-driven distributed real-time implementation of endochronous synchronous programs
An important step in model-based embedded system design consists in mapping functional specifications and their tasks/operations onto execution architectures and their ressources...
Dumitru Potop-Butucaru, Robert de Simone, Yves Sor...