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ECCV
2008
Springer
16 years 2 months ago
Floor Fields for Tracking in High Density Crowd Scenes
Abstract. This paper presents an algorithm for tracking individual targets in high density crowd scenes containing hundreds of people. Tracking in such a scene is extremely challen...
Saad Ali, Mubarak Shah
91
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DAC
2003
ACM
16 years 1 months ago
Multilevel floorplanning/placement for large-scale modules using B*-trees
We present in this paper a multilevel floorplanning/placement framework based on the B*-tree representation, called MB*-tree, to handle the floorplanning and packing for large-sca...
Hsun-Cheng Lee, Yao-Wen Chang, Jer-Ming Hsu, Hanna...
GRAPHITE
2006
ACM
15 years 6 months ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
SIGSOFT
2006
ACM
15 years 6 months ago
Bit level types for high level reasoning
Bitwise operations are commonly used in low-level systems code to access multiple data fields that have been packed into a single word. Program analysis tools that reason about s...
Ranjit Jhala, Rupak Majumdar
NPAR
2004
ACM
15 years 6 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes