Sciweavers

820 search results - page 120 / 164
» Cellular texture generation
Sort
View
128
Voted
MICCAI
2004
Springer
16 years 4 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
156
Voted
KDD
2002
ACM
286views Data Mining» more  KDD 2002»
16 years 4 months ago
Object Boundary Detection For Ontology-Based Image Classification
Technology in the field of digital media generates huge amounts of non-textual information, audio, video, and images, along with more familiar textual information. The potential f...
Lei Wang, Latifur Khan, Casey Breen
116
Voted
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 10 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
218
Voted
ISMAR
2009
IEEE
15 years 10 months ago
A dataset and evaluation methodology for template-based tracking algorithms
Unlike dense stereo, optical flow or multi-view stereo, templatebased tracking lacks benchmark datasets allowing a fair comparison between state-of-the-art algorithms. Until now,...
Sebastian Lieberknecht, Selim Benhimane, Peter Geo...
138
Voted
ICMCS
2008
IEEE
165views Multimedia» more  ICMCS 2008»
15 years 10 months ago
Hyperacoustic instruments: Computer-controlled instruments that are not electrophones
This paper describes a musical instrument consisting of a physical process that acoustically generates sound from the material world (i.e. sound derived from matter such as solid,...
Steve Mann, Ryan E. Janzen, Raymond Lo