Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projec...
Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Ans...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...