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DAGM
2004
Springer
15 years 3 months ago
Silhouette Based Human Motion Estimation
This paper proposes a system for model based human motion estimation. We start with a human model generation system, which uses a set of input images to automatically generate a f...
Bodo Rosenhahn, Reinhard Klette, Gerald Sommer
106
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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
PG
1999
IEEE
15 years 1 months ago
Automatic Camera Placement for Image-Based Modeling
We present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces vi...
Shachar Fleishman, Daniel Cohen-Or, Dani Lischinsk...
RECOMB
2002
Springer
15 years 10 months ago
Discovering local structure in gene expression data: the order-preserving submatrix problem
This paper concerns the discovery of patterns in gene expression matrices, in which each element gives the expression level of a given gene in a given experiment. Most existing me...
Amir Ben-Dor, Benny Chor, Richard M. Karp, Zohar Y...
MOBISYS
2004
ACM
15 years 9 months ago
Improving the Latency of 802.11 hand-offs using Neighbor Graphs
The 802.11 IEEE Standard has enabled low cost and effective wireless LAN services (WLAN). With the sales and deployment of WLAN based networks exploding, many people believe that ...
Minho Shin, Arunesh Mishra, William A. Arbaugh