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3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
15 years 2 months ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai
GRAPHITE
2005
ACM
15 years 3 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
GRAPHICSINTERFACE
2000
14 years 11 months ago
Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...
VISSYM
2007
15 years 2 days ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
97
Voted
WOWMOM
2005
ACM
113views Multimedia» more  WOWMOM 2005»
15 years 3 months ago
High Throughput Routing in Hybrid Cellular and Ad-Hoc Networks
—Hybrid networks are a promising architecture that builds ad hoc, wireless networks around the existing cellular telephony infrastructure. In this paper we present DST, a routing...
Ioannis Ioannidis, Bogdan Carbunar, Cristina Nita-...