Sciweavers

820 search results - page 36 / 164
» Cellular texture generation
Sort
View
SCIA
2007
Springer
111views Image Analysis» more  SCIA 2007»
15 years 6 months ago
Scale-Space Texture Classification Using Combined Classifiers
Abstract. Since texture is scale dependent, multi-scale techniques are quite useful for texture classification. Scale-space theory introduces multi-scale differential operators. In...
Mehrdad J. Gangeh, Bart M. ter Haar Romeny, C. Esw...
VRML
2010
ACM
15 years 3 months ago
Shadow maps and projective texturing in X3D
We propose a number of X3D extensions to enable shadows in the virtual worlds. Our higher-level extensions are an easy way to request shadows independently of their implementation...
Michalis Kamburelis
CVGIP
2008
108views more  CVGIP 2008»
14 years 12 months ago
Efficient texture synthesis using strict Wang Tiles
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very e...
Xinyu Zhang, Young J. Kim
CG
2005
Springer
14 years 11 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
VISUALIZATION
1998
IEEE
15 years 4 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...