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CGF
2007
165views more  CGF 2007»
14 years 9 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
VTC
2007
IEEE
133views Communications» more  VTC 2007»
15 years 4 months ago
On the Secrecy Capabilities of ITU Channels
— We consider the secrecy inherent in the reciprocal nature of multipath fading channels and present a technique to generate a shared perfectly secret key by two terminals observ...
Chunxuan Ye, Alex Reznik, Gregory Sternburg, Yogen...
MVA
2006
14 years 9 months ago
A System for 3D Modeling Frescoed Historical Buildings with Multispectral Texture Information
Abstract This work proposes a system for the automatic construction of multi-spectral three-dimensional (3D) models of architecture. Besides the specific application, which concern...
Nicola Brusco, S. Capeleto, M. Fedel, A. Paviotti,...
ICPR
2010
IEEE
14 years 8 months ago
Face Recognition At-A-Distance Using Texture, Dense and Sparse-Stereo Reconstruction
This paper introduces a framework for long-distance face recognition using dense and sparse stereo reconstruction, with texture of the facial region. Two methods to determine corr...
Ham Rara, Asem Ali, Shireen Elhabian, Aly A. Farag
74
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GRAPHICSINTERFACE
2007
14 years 11 months ago
Optimized tile-based texture synthesis
One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of t...
Weiming Dong, Ning Zhou, Jean-Claude Paul