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135
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VISUALIZATION
2002
IEEE
15 years 8 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
127
Voted
VMV
2004
80views Visualization» more  VMV 2004»
15 years 4 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
171
Voted
CVPR
2009
IEEE
16 years 10 months ago
Retrographic sensing for the measurement of surface texture and shape
We describe a novel device that can be used as a 2.5D “scanner” for acquiring surface texture and shape. The device consists of a slab of clear elastomer covered with a refl...
Edward H. Adelson, Micah K. Johnson
148
Voted
VISUALIZATION
2003
IEEE
15 years 8 months ago
Effectively Visualizing Multi-Valued Flow Data Using Color and Texture
In this paper we offer several new insights and techniques for effectively using color and texture to simultaneously convey information about multiple 2D scalar and vector distrib...
Timothy Urness, Victoria Interrante, Ivan Marusic,...
ICRA
2002
IEEE
130views Robotics» more  ICRA 2002»
15 years 8 months ago
Combining Laser Range, Color, and Texture Cues for Autonomous Road Following
We describe results on combining depth information from a laser range-finder and color and texture image cues to segment ill-structured dirt, gravel, and asphalt roads as input t...
Christopher Rasmussen