Sciweavers

820 search results - page 56 / 164
» Cellular texture generation
Sort
View
PAMI
2010
238views more  PAMI 2010»
14 years 8 months ago
Tracking Motion, Deformation, and Texture Using Conditionally Gaussian Processes
—We present a generative model and inference algorithm for 3D nonrigid object tracking. The model, which we call G-flow, enables the joint inference of 3D position, orientation, ...
Tim K. Marks, John R. Hershey, Javier R. Movellan
ISVC
2005
Springer
15 years 3 months ago
Structural and Textural Skeletons for Noisy Shapes
The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...
Wooi-Boon Goh, Kai-Yun Chan
VISUALIZATION
2003
IEEE
15 years 3 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
SIGGRAPH
1998
ACM
15 years 2 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
3DPVT
2006
IEEE
257views Visualization» more  3DPVT 2006»
15 years 3 months ago
3D from Line Segments in Two Poorly-Textured, Uncalibrated Images
This paper addresses the problem of camera selfcalibration, bundle adjustment and 3D reconstruction from line segments in two images of poorly-textured indoor scenes. First, we ge...
Herbert Bay, Andreas Ess, Alexander Neubeck, Luc J...