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SIGGRAPH
2000
ACM
15 years 2 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
SIGGRAPH
1999
ACM
15 years 2 months ago
A Morphable Model for the Synthesis of 3D Faces
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
Volker Blanz, Thomas Vetter
GECCO
2006
Springer
226views Optimization» more  GECCO 2006»
15 years 1 months ago
Segmentation of medical images using a genetic algorithm
Segmentation of medical images is challenging due to poor image contrast and artifacts that result in missing or diffuse organ/tissue boundaries. Consequently, this task involves ...
Payel Ghosh, Melanie Mitchell
SIGGRAPH
1997
ACM
15 years 1 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
CG
2008
Springer
14 years 10 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...