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IISWC
2006
IEEE
15 years 3 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
PG
2003
IEEE
15 years 3 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
WACV
2002
IEEE
15 years 2 months ago
Automatic Pose Estimation of Complex 3D Building Models
3D models of urban sites with geometry and facade textures are needed for many planning and visualization applications. Approximate 3D wireframe model can be derived from aerial i...
Sung Chun Lee, Soon Ki Jung, Ramakant Nevatia
IV
2000
IEEE
123views Visualization» more  IV 2000»
15 years 2 months ago
Content-Based Image Visualization
The proliferation of content-based image retrieval techniques has highlighted the need to understand the relationship between image clustering based on low-Ievel imagefeatures and...
Chaomei Chen, George Gagaudakis, Paul L. Rosin
VISUALIZATION
1998
IEEE
15 years 2 months ago
Comparing LIC and spot noise
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
Wim C. de Leeuw, Robert van Liere